Esoterium articles: history and guides to the esoteric games
Origin, rules and curiosities of the Ouija, tarot, runes, dreams and the rest of the games
Behind every Esoterium game there are centuries of history: boards that talk, cards that are read, runes that are cast and dreams told on waking. In these articles we explain where each one comes from, how it is really played and what lies behind what looks like magic. Read them before playing, or afterwards, to understand what you have just done.
How to interpret dreams: a guide to symbols and methodFrom Artemidorus to Jung: what dreams say, how to remember them and what the most common symbols mean
Viking runes: the Elder Futhark and how to cast the runesWhat the 24 runes are, where they come from, what each aett means and how a casting is done
How to play Sarita Sarita: the two-coin gameOrigin of the game, how Sarita is summoned, what each coin combination means and how to end it
The crystal ball: origin, how scrying works and how to consult itFrom the Druids to Victorian fairs: what gazing into the crystal is and how a consultation is done
How to read tarot: the 3-card spread step by stepWhat the 78 arcana are, where tarot comes from and how to interpret the past, present and future spread
How to play the Charlie Charlie Challenge: origin, rules and why the pencil movesThe two-pencil game: where it comes from, how to set it up, how to end it and what lies behind the movement
How to play Ouija online: the complete guideDifferences from the physical board, the steps, tips for asking and what to expect from the answers
The Ouija game: origin, history and how it worksWhat the Ouija is, where its name comes from and what lies behind the talking board